Thursday, 22 September 2011

DSDN171 Blog Assignment 8 (Week 11)

In our reading this week, “The first machine age in Europe” by David Raizman, we learned that Hannes Meyer, the Swiss-born architect appointed director of the Bauhaus in 1928, argued that design is a product of “function x economy”, aligning design with a scientific model driven by new technologies and manufacturing potential. Considering this week’s lecture and readings respond to the following question (approximately 150-300 words, as needed):

Do you agree or disagree with the position that design is a result of “function x economy”? Do you think design today an ‘art’ or a ‘science’? Should it be one or the other, or can it be both?


I do not agree that design in a result of “function x economy”. Granted, a company must sell products, and these need to be functional to sell, so they can be financially sustainable and have the capacity to keep designing new products, but by the same reasoning, a company must give its designers freedom to create, just as Gropius “supported artistic freedom and individuality rather than the imposition of typical, standardized forms,” (Raizman, 2004, p. 181) because without innovation, a product will not sell anyway.

Designers are the visionaries who push the boundaries and pave the way to new possibilities of design. Without this vision, design would grind to a halt and there would never be new innovations because the focus will be on sheer practicality. Designer Reitveld, whose “Schroder House fulfilled many of the esthetic principles embraced in [the journal] De Stijl, in particular the attempt to create a “living” work of non-objective art, to extend the experience of non-objectivity to a built environment,” (Raizman, 2004, p. 171) believed that design went beyond pure bare minimum functionality, and with this I agree. I think that design is an ‘art’ and should be treated as so. I also think that there is a distinction between designers and manufacturers - the mechanical process of building these ideas into mass produced products is the ‘science’ component.

We have come a long way from the designs of a century ago with designs that function better not because they are simply practical, but because they create joy within the user. The first Apple Macintosh computer (fig. 1) looks to us today an ugly piece of technology – it satisfies its function well enough - you can type and use the mouse - but by today’s standards, it wouldn’t be enjoyable to use at all. In contrast, the Apple iMac currently on the market (fig. 2) also performs its function, but, more than this, it makes the user want to use it because it is sleek and attractive and has a finely tuned user interface that makes it a pleasure to use. Consumers, when given the choice, will buy products that they will enjoy using – hence, a company must accommodate for this by designing products that are not just ‘science-based’ and functional at that moment in time. Instead, they must allow for designers to think creatively, using design as an ‘art’ to respond to the requirements set by the interactivity involved between the user and the design.


Raizman, D. (2004). The First Machine Age in Europe, in History of Modern Design (pp. 166-191) New Jersey: Prentice Hall Inc.


Fig 1. 
http://www.geeky-gadgets.com/first-apple-mac-plus-goes-up-for-auction-18-09-2009/


Fig 2.
http://tinacolada.net/zrrltsy/Imac

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